The Cow Network: 5 years and counting



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Updately

[ roleplaying games ]
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[ July 13th, 2009 ]
[ by: Alvan ]
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Alvan

Just deleted four very good, very long, half-finished blog-posts because they were going nowhere and have been keeping me from starting any new ones for something like a month or two now.

Since we’re half-way into the year, I thought to look back a bit and write about how things have been progressing and what my feelings about them are.

First of all, the good news. We managed to complete the Henryn viimeinen iso keikka -campaign. There was a lot of things in it that didn’t work out the way I had planned, but that’s what always happens when you’re creating a new RPG system and put it to playtest. Things need fine-tuning, a lot of it. But the basic idea works, and that’s the important bit. The campaign turned out to be a petty bet between two old criminal masterminds where people’s lives were put into stake for a single dollar and ended on a cliffhanger with all characters on their way to a possible trap. The great thing was that we actually managed to complete a full campaign run even if it was only 7 games + character creation. Our games have had a problem that they have slid to oblivion instead of actually reaching a conclusion. A way to restore faith on gaming.

Secondly, peoples’ timetables are a total pain. Both the Changeling and the Summer D&D games have suffered from this and even Henry had slight problems. Month or two long breaks aren’t unheard of because people aren’t around at the same time. But that’s life. I’m quite pessimistic with Changeling, since it’s 3 people who all need to be there for the game to work, and we can’t manage to get a time for the game together. And it’s one of those games that really suffer from long breaks as the mood of the fairytale needs to be recaptured and the not-fully-human characters re-immersed into. Game-wise it’s been a fun experience when we’ve been able to play – surreal landscapes are fun and the rules don’t come to the way too much. The Summer D&D on the other hand can surprisingly live even with the breaks. While I’m not fully happy with what D&D wants to be as a game, I am slowly seeing the potential in it. Lots of neat moving parts that are fun to twiddle.

About future plans regarding gaming – There will be a round two of Henry in the near future with the tweaked system. Also I might have gotten slightly inspired again to go try running larps after the Knutepunkt trip a couple of months ago.

I’ll hopefully get some more inspiration / time to write some actual stuff in the blog in the near future.

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