Jumping
[ video games ][ braid | eversion | platformers | the princess | video games ]
[ July 14th, 2010 ]
[ by: Alvan ]
I’ve recently completed a couple of very interesting puzzle games that, at first glance appear to be typical side-scrolling platformers.
First one I encountered was Braid, that has puzzles based on manipulation of time. The basic tool at your arsenal is the ability to rewind time. To move the clock backwards. Undo your mistakes, undo your deaths. This is coupled by environments where more complex time manipulation is available – objects that are unaffected by your meddling. Objects that are affected by the echo of your actions. Objects that are tied by your spatial location to their temporal position. And all coupled by the tale of you trying to find The Princess. Who is still in another castle. It’s a beautiful game, with perfect music and perfect graphics. Touching to the bone.
The second game is Eversion, which is a very classic platformer, where the objective is to find The Princess, and the way to do that is to collect all the gems in the worlds and complete all the worlds. And to be able to do that, you need to traverse sideways, altering your perception of things, entering darker and darker dimensions, where at first the clouds become solid, then time stops … then something seems to be after you.. it’s a sugar-coated game that starts with a H.P. Lovecraft quote. Should tell you enough.
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Tags: braid, eversion, platformers, the princess, video games






