Moist Aeons
[ roleplaying games ][ campaign ideas | dnd | moist noir | rpgs ]
[ August 24th, 2010 ]
[ by: Alvan ]
I was pretty inspired by the combination of Pathfinder GameMastery Guide and the discussions I had with Keith Baker at Ropecon 2010. This inspiration, combined with the fact that the only game I’m running at the moment is Century, made me think of a new D&D campaign.
The basic concept steals quite a lot from existing campaigng D&D material – Eberron, Planescape, even bits from Dark Sun. And some from Pathfinder as well.
The world was a very typical D&D world, probably the one described in the 4th edition core books, until something went horribly wrong and the local Death god died, her body crashing down from heavens into the middle of a wasteland. This caused some interesting things in the world:
First of all, souls have stopped flowing into the afterlife. The other gods are as mystified as the mortals – no-one knows what happens after death. It was the Death god’s job to sort out the dead souls into the Planes. This just doesn’t happen anymore. This means that resurrection is no-longer an option, and speaking with the dead doesn’t work.
The political ramifications from this amongst the mortals are massive – regular assassinations are suddenly an option again to overthrow the throne and those who had struck deals with darker powers that involved the destination for their soul found themselves renegotiating their contracts since they were no longer capable of holding up to their end of the bargain.
So, turmoil. Wars. New leaders. Churches trying to hold on to their power even if they can’t promise a life after death.
And second, from the corpse of the Death god, life begun to appear. First just a spring in the middle of the desert. Then an oasis. After that, the ruins of an old temple that might have stood there in the desert some thousands of years ago. Just slowly appearing from the waters. Followed by ruins from other parts of the world – things that had been long forgotten by man. Covered in moss, algae, plants, mold and other plantlife of decay. It didn’t take long for a whole city to spring up from nothing in the middle of the wasteland.
A city surrounded by a weird anti-magic field that pretty much nullifies the influence of gods and makes all normal magic a bit unpredictable. A city that draws celestial refugees from both sides to it like flies. A city that has a soft spot for the unwanted. A city that grows and changes every night. A city ruled by ruin, dominated by insects and moss. Rats and rust. Decay and memories. And filled with the things the world has forgotten. Treasure. Adventure. Danger!
So, fast forward some years and enter the player characters: ragatag team of .. private investigators, living in the City of Death. Looking for a quick buck tracking down lost people, items or artifacts, finding out if the succubus is cheating on the noble or solving the murder of a prominent political leader, who also happened to be a patch of sentient mold.
What?







