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	<title>The CoW: Half a Dozen Years &#187; life</title>
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	<link>http://www.the-cow.net</link>
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		<title>Century and Advancement</title>
		<link>http://www.the-cow.net/2010/07/century-and-advancement/</link>
		<comments>http://www.the-cow.net/2010/07/century-and-advancement/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 12:46:13 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[advancement]]></category>
		<category><![CDATA[century]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[tarot deck]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=700</guid>
		<description><![CDATA[So, because the previous entry actually provoked some sort of a reaction (even if it was just “I want to hear more about&#8230;” on IRC it was still more than I&#8217;d heard in ages) from my ever-vigilant co-writer Spikey, here&#8217;s the complete (except for the secret things that I cannot say) rules for the “between [...]]]></description>
			<content:encoded><![CDATA[<p>So, because the previous entry actually provoked some sort of a reaction (even if it was just “I want to hear more about&#8230;” on IRC it was still more than I&#8217;d heard in ages) from my ever-vigilant co-writer Spikey, here&#8217;s the complete (except for the secret things that I cannot say) rules for the “between games” advancement in the <a href="http://vuosisata.net">Century</a> game.</p>
<p>First things first – Century uses a variant of White Wolf&#8217;s WoD system – scale of things is 1-5. In stats, 1 means poor, 2 means average, 3 is good, 4 is great, 5 is as good as it gets. In skills, 1 is amateur, 2 is professional, 3 is great, 4 is an expert, 5 is one of the top names in the world. Instead of the typical WoD attributes, the ones in Century are a bit more ambiguous. Things like “control” and “sanity” and “coldness” And skills are more open, and decided by the players themselves. Some example skills include “spy”, “gentleman”, “British” and “poet”</p>
<p>Between games, time passes. A lot of time, in fact. Years. One of the big points of the campaign is that time passes and things happen. It&#8217;s spanning over a century, what do you expect?</p>
<p>So, in a typical game, you are playing your soldier type and go from one game session to the other and buying new shooting skills because that&#8217;s what soldier types do and it pays off to concentrate your skills to get bigger skills to shoot bigger things. But in Century, it&#8217;s a bit different.</p>
<p>First of all, the game sessions decide the direction your character is heading towards. Using the soldier example above. You start your character in 1943 game as a nice 20 year old British soldier, the game session theme being war and all that, and the GM saying that you need to have a character that can be in the battlefield. So you create your soldier type dude with skills like “killing and maiming” and “playing poker”</p>
<p>The next session you participate is the 1950 one that happens to be a social game where the characters are there to broker a deal with some industrial mogul. In a typical game this is the point where the guy who is playing the soldier type starts complaining that he will not have anything to do in the game because it&#8217;s a social session and he&#8217;s playing the shoot-em-up character.</p>
<p>But, in Century, he&#8217;s actually playing exactly the character that is useful for the game, since his character has changed enough over the 7 years to be the perfect fit. This means that you, as a player, will have to steer the character to become a diplomatic industrialist type during the 7 years that happen in between. Not complain about how your character doesn&#8217;t fit the theme.</p>
<p>Sounds strange and I admit that grasping the concept can be difficult, but in Century life, as it usually is in reality, is unpredictable. Looking back 7 years in my own life I couldn&#8217;t have pinpointed where I was, I most certainly am not where I was planning to be. This holds true for shorter periods of time as well, like last year. If someone had asked where I was going to be this summer, I would have never guessed that I was back working at that one company that I quit 3 years ago.</p>
<p>So “I used to be a sniper 7 years ago, but now I&#8217;m a successful businessman” isn&#8217;t really that huge a deal, once you think from the perspective of &#8220;I&#8217;ve heard stranger stories&#8221;. Life just sometimes gives you a different path than the one you were planning on taking.</p>
<p>The other part of life being unpredictable is the fact that for each year in between games, your character gains an experience, in form of drawing a Tarot card from the deck. This represents how that paritcular year has been for the character. So, you draw a card that represents wealth, you have had monetary luck (or something). Draw “Worry” and that has been the theme of your year.</p>
<p>Now, the system allows leeway in how you read these things. It&#8217;s more or less up to the player to interpret the card, but from what I&#8217;ve seen so-far, the people who “let go” of their character during this phase are the ones who have enjoyed it more than those who have clear “my character will be doing this” attitude.</p>
<p>Prime examples include a “I will never marry” type of a girl, who during her card-phase picked cards like “love”, “happiness” and such and found her party-girl type married to a loving man, who passed away just before the game session she participated next. And the bittered angsty type who couldn&#8217;t find his place in the world, until he by some odd chance found his place and purpose in the First World War, suddenly becoming quite stable and clear minded.</p>
<p>There are of course some players who want to keep their character the way they&#8217;ve been, and while I don&#8217;t mind it, I have a fear that they&#8217;re not getting as much out of the system as those who are actually just letting life take hold of their characters during the time when they&#8217;re not playing.</p>
<p>The reason I brought up character stats back there is that during the Tarot phase, your characters statistics change. If you draw a minor arcana, you can move one dot from one stat to another, or from one skill to another (but not from a stat to a skill or vice versa) and if you draw a major arcana, you get one additional “dot” to your skills. So, quickly you can see that your skills will increase over time, but your stats will only change.</p>
<p>Oh, almost forgot the rule that you can kill your character at any point of the Tarot drawing. No-one has yet used this option, but I can see it being a valid option at some points of some character arcs, so it&#8217;s there, in the rules.</p>
<p>And it should be mentioned once again that there are rules that I am not allowed to talk about, either because the players haven&#8217;t researched them yet (I&#8217;ll get to that in another blog post) or because I&#8217;m not allowed to talk about them.</p>
<p>Until next time</p>
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		<title>Cutting It Short</title>
		<link>http://www.the-cow.net/2009/08/cutting-it-short/</link>
		<comments>http://www.the-cow.net/2009/08/cutting-it-short/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 10:37:56 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[scheduling]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=560</guid>
		<description><![CDATA[I sort of swore I wouldn&#8217;t go into my personal life in this new incarnation of the-cow.net blog, but I guess I&#8217;m just weak. The actual gaming-related whining is somewhere down a few paragraphs. The original the-cow.net&#8217;s (back in 2002, yikes, that&#8217;s 7 years ago) first post read &#8220;Well, I&#8217;m single again&#8221; and it was [...]]]></description>
			<content:encoded><![CDATA[<p>I sort of swore I wouldn&#8217;t go into my personal life in this new incarnation of the-cow.net blog, but I guess I&#8217;m just weak. The actual gaming-related whining is somewhere down a few paragraphs.</p>
<p>The original the-cow.net&#8217;s (back in 2002, yikes, that&#8217;s 7 years ago) first post read &#8220;Well, I&#8217;m single again&#8221; and it was posted on the day a relationship that had tried to turn me into a &#8220;normal person&#8221; had ended.</p>
<p>During the time I spent living in it, I did my best to focus on the things that aren&#8217;t frowned upon by the mainstream society &#8211; I worked hard, I did what I could to be a good boyfriend, and kept a very presentable self-image so that we wouldn&#8217;t be marked as &#8220;strange people&#8221;. For a while we lived in what was probably closest thing to a gated community there was in Turku. So I cut back on my habits of watching strange Science Fiction television series, focusing on on &#8220;funny&#8221; family friendly comedies. I didn&#8217;t have any time for RPGing, but instead exercised at the gym. I didn&#8217;t hang out with the LARPers on my free time as I was befriending the neighbors and had barbecue with them.</p>
<p>In general I was being the guy that I could see the girl wanting to spend her life with. Sad thing was that I wasn&#8217;t really that guy at all. I&#8217;m a geek, through and true. So eventually there was bad blood, there were tears and there was the end of the relationship.</p>
<p>After that I spent time finding a balance to the question of what I wanted to be in a relationship, something that led me to avoid them for a long time. Either I saw a &#8220;critical flaw&#8221; in the other party, one that made me think I&#8217;d have to compromise myself to be with them, so I didn&#8217;t even bother. Or I&#8217;d again found myself drifting into the role of that &#8220;normal guy&#8221; to impress them, and then, disgusted at myself, would back off before things got serious.</p>
<p>So yesterday, the topic of &#8220;Do you cut your game sessions short so you can see me sooner?&#8221; came up when talking with my girlfriend. It&#8217;s one of those questions that have no good answer, really &#8211; either I&#8217;m placing more value on the gaming than on the relationship or it&#8217;s an indication that I&#8217;m once again slipping to the &#8220;compromising who I am just to be with you&#8221; pattern I had fallen prey to all those years earlier.</p>
<p>Like I&#8217;ve mentioned before in the blog, our gaming group&#8217;s sessions have been going through a scheduling crisis the past year or two. We&#8217;re in a situation where even a simple game can get delayed for months because people don&#8217;t manage to fit their timetables together. On one hand this is because we&#8217;re busy with our lives and jobs, but on the other it&#8217;s become an issue of prioritizing. Everything goes before the games. But then, why would you want to spend the evening pretending to be in a fantasy world killing goblins when you can go see a great gig at the local nightclub? If it was just that sort of things that can be easily justified, I think there wouldn&#8217;t be a problem. Sadly, before gaming also comes watching some movie alone in your room, washing your hair or ordering your sock drawer. Games feel like a very low priority hobby sometimes.</p>
<p>And as it feels that much a prioritizing issue, I tend to ask those of my players who have problems with their schedules if they really want to continue playing. And let them know it&#8217;s not a bad thing to quit if they don&#8217;t feel like carrying on. But it seems that the issue really is about time just being a rare commodity and people not being available on the same days. Player A has choir practice on Monday and Thursday, and Player B could only play on those days. Finding a day that fits everyone is painful, and everyone wants to play.</p>
<p>So, cutting the game short once we&#8217;ve managed to get the session ready would be a bit unprofessional. And I told her the truth &#8211; I haven&#8217;t been cutting the sessions short to get to her earlier. But the rarity of the games is not the only reason why I answered so.</p>
<p>It&#8217;s been a way of gaming for us to keep game sessions short. 3-5 hours. This might seem counterproductive since we&#8217;re having such long breaks between sessions, but there are good reasons for it. With such busy schedules, investing 3-5 hours every now and then to a game is trivial &#8211; You can still get back home after it and prepare the presentation for the bank merger you need to have ready by the morning. It won&#8217;t ruin your life to commit to play in such a game. And also, you don&#8217;t really need more time to have a good game session. A lot can be accomplished in for example 4 hours. Everyone gets to play their bits and the attention spans stay solid (unless you give the players lots and lots of sugar to eat, but that&#8217;s besides the subject).</p>
<p>Doubling the time of the game to 8 hours would never double the time of productive play. Extra hours add up to exhaustion and eventual silliness that follows. And people would be tired as they&#8217;ve just come from work and will need to be up again in 4 hours when the game is over. And as a lot of our games rely on improvisation more than tedious pre-planning, exhaustion of the GM will hit at some point and start weighing down the game.</p>
<p>If I need to mention a major downside of the short games, it is that we&#8217;re friends, and friends need to gossip and be social when they meet each other. So if some people haven&#8217;t talked in a while, they will want time to do that before we start the game. So sometimes the planned 5 hours turns into 3 as everyone has to catch up on what&#8217;s been happening. But like said, you can accomplish a lot of gaming even if the time is limited. As long as everyone is into what&#8217;s happening and willing to contribute.</p>
<p>So if it takes 1.5 months to organize a 3 hour game session, it would be a bit wrong towards everyone for me to cut that to 2 hours because I wanted to be with my girlfriend just a bit earlier. But even if I said I haven&#8217;t cut a session short to get to her sooner, there is a &#8220;but&#8221;. Just like there always is. If it would happen that she&#8217;d ask me to cut a session short, I would.</p>
<p>So, nothing&#8217;s different from before? I&#8217;m still willing to make compromises to be something my girlfriend wants? Bad Alvan? Well, let&#8217;s compare&#8230; I&#8217;m working hard (well, been on a vacation, but theoretically), I&#8217;m trying my best to be a good boyfriend. I&#8217;m not watching that many odd SciFi shows (more to do with there being not that many good SciFi shows airing), but even fewer family comedies. I&#8217;m using some of my free time playing RPGs and some going to the gym. I&#8217;m hanging out with LARPers (if Karaoke with them counts) and barbecuing with friends when I have the opportunity. And if my girlfriend asks, I&#8217;m willing to cut down on my personal time&#8230; So nuances have changed, but it doesn&#8217;t really look that different.</p>
<p>The beauty of it all is in the why. I&#8217;m being myself. So when I say that I would cut a session short if my girlfriend asked, it&#8217;s because there is no ambiguity about all the trouble we go through to get the games arranged. It&#8217;s easy to trust her with the power when she&#8217;s seen  me curse all my players to the depths of hell when yet another game falls through.</p>
<p>And like I trust her with knowing what things mean, I do trust my players to eventually get their schedules sorted. We managed to complete one campaign (even if it took time), we&#8217;ll manage the others. As long as they&#8217;re being truthful to me when they say they want to continue playing RPGs, it will be possible to find a date that fits all the players. And then we&#8217;ll play for a few hours, kill some goblins, fight off dragons and then spend ages wondering when on Earth do we have time for that short burst of fun again.</p>
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		<title>Norway, Day Six</title>
		<link>http://www.the-cow.net/2009/04/norway-day-six/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-six/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 08:40:27 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=534</guid>
		<description><![CDATA[To freely quote Back to the Future: &#8220;Doc, we better back up. We don&#8217;t have enough clothes to get up to 88.&#8221; &#8220;Clothes? Where we&#8217;re going we don&#8217;t need clothes.&#8221; &#8211; I&#8217;m wearing my last dress shirt and still have one full set of clothes (t-shirt, underpants, socks) for the airplane trip tomorrow morning. Tonight&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>To freely quote Back to the Future: &#8220;Doc, we better back up. We don&#8217;t have enough clothes to get up to 88.&#8221; &#8220;Clothes? Where we&#8217;re going we don&#8217;t need clothes.&#8221; &#8211; I&#8217;m wearing my last dress shirt and still have one full set of clothes (t-shirt, underpants, socks) for the airplane trip tomorrow morning.</p>
<p>Tonight&#8217;s &#8220;who I share my sleeping place with&#8221; roulette awarded me with 3 Norwegians. I guess the odds of getting them was quite high, considering not many people stayed for today.</p>
<p>So, yesterday was &#8220;move from the convention center back to civilization&#8221; day. At the after-dinner yesterday it really hit me how much fun this week has actually been and how much I&#8217;ve missed &#8220;the scene&#8221; (and by the scene I mean the people who tend to have an active role in it). I kind of miss these crazy knutepunkt people already. And I&#8217;m still in Oslo. Hmm. Should probably say some highlights from yesterday&#8230; Maybe waking up, maybe eating breakfast. Possibly going to sleep.</p>
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		<title>Norway, Day Five</title>
		<link>http://www.the-cow.net/2009/04/norway-day-five/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-five/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 08:40:37 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=532</guid>
		<description><![CDATA[At this point, I&#8217;m pretty sure they&#8217;ve added something to the drinking water here. They are advertising coffee with a slogan that&#8217;s roughly &#8220;It costs more! So it has to be better!&#8221; &#8230; Only in Norway. The sleeping arrangements have slowly but surely been standardized, so it&#8217;s still 2 Israelis and 4 Swedes here with [...]]]></description>
			<content:encoded><![CDATA[<p>At this point, I&#8217;m pretty sure they&#8217;ve added something to the drinking water here. They are advertising coffee with a slogan that&#8217;s roughly &#8220;It costs more! So it has to be better!&#8221; &#8230; Only in Norway. The sleeping arrangements have slowly but surely been standardized, so it&#8217;s still 2 Israelis and 4 Swedes here with me. Yesterday&#8217;s highlights include me swearing never to dance Pornopolkka again and nice presentation about Company P&#8217;s Dollplay, something I&#8217;ve mentioned <a href="http://www.the-cow.net/2009/02/getting-ready-for-dollhouse/">here before</a>.</p>
<p>The weather was a bit gray yesterday, but that didn&#8217;t really matter so much. Also, it is to be noted that even the blisters on my feet have blisters now.</p>
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		<title>Norway, Day Four</title>
		<link>http://www.the-cow.net/2009/04/norway-day-four/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-four/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:51:47 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=529</guid>
		<description><![CDATA[I listened to a lecture by a guy who had found enlightenment through LARP, chatted about finlandsvensk being the proper way to speak Swedish with an award-winning author and finally managed to maintain room-mates for like one day. 2 Israelis, 4 Swedes still. Very cool weather going on yesterday. Now I should go get lunch]]></description>
			<content:encoded><![CDATA[<p>I listened to a lecture by a guy who had found enlightenment through LARP, chatted about finlandsvensk being the proper way to speak Swedish with an award-winning author and finally managed to maintain room-mates for like one day. 2 Israelis, 4 Swedes still. Very cool weather going on yesterday. Now I should go get lunch</p>
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		<title>Norway, Day Three</title>
		<link>http://www.the-cow.net/2009/04/norway-day-three/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-three/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 09:10:05 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=510</guid>
		<description><![CDATA[Day three. I think the bananas are plotting against me, but I can&#8217;t really understand their simple, yet beautiful language. After moving from beautiful Oslo to the middle of nowhere, the group of two Latvians and four Danes got turned into two Israelians and four Swedes. Now the Swedes are watching South Park and I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>Day three. I think the bananas are plotting against me, but I can&#8217;t really understand their simple, yet beautiful language. After moving from beautiful Oslo to the middle of nowhere, the group of two Latvians and four Danes got turned into two Israelians and four Swedes.</p>
<p>Now the Swedes are watching South Park and I&#8217;m blogging. We&#8217;re in the middle of nowhere and there&#8217;s 4 people in the room, one of them being a girl. And there are now three laptops on the table and active. I think there is something seriously wrong with Scandinavians.</p>
<p>So-far I&#8217;ve been to one (harry potter ?!!?!!) LARP and one lecture. What I&#8217;ve learned so-far is that what happens at knutepunkt stays on facebook. And it ain&#8217;t pretty. Also, I smell of smoke. Not cigarette smoke. Wood smoke.</p>
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		<title>Norway, Day Two</title>
		<link>http://www.the-cow.net/2009/04/norway-day-two/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-two/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 08:17:41 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=506</guid>
		<description><![CDATA[Yesterday was a &#8220;walk and mingle&#8221; day. Went to see the Vigaland partk, will hopefully have pics of that at some point somewhere. My feet haven&#8217;t hurt this much in a while. The new knutebook looks really nice. Also, the Danish are multiplying. Now there were four. &#8220;Someone better tell Norway, they were pretty close&#8221;]]></description>
			<content:encoded><![CDATA[<p>Yesterday was a &#8220;walk and mingle&#8221; day. Went to see the Vigaland partk, will hopefully have pics of that at some point somewhere. My feet haven&#8217;t hurt this much in a while. The new knutebook looks really nice. Also, the Danish are multiplying. Now there were four.</p>
<p><a href="http://www.youtube.com/v/AerrLS1gdjk&amp;hl=en&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;border=1" rel="shadowbox[post-506];player=swf;width=640;height=385;">&#8220;Someone better tell Norway, they were pretty close&#8221;</a></p>
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		<title>Norway, Day One</title>
		<link>http://www.the-cow.net/2009/04/norway-day-one/</link>
		<comments>http://www.the-cow.net/2009/04/norway-day-one/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 09:16:16 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[norway]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=504</guid>
		<description><![CDATA[Sitting on a balcony, somewhere in Oslo. Yesterday I arrived at Oslo airport at 18:30, managed to get to the apartment I&#8217;m staying around 19:30 and was whisked about to a restaurant around 19:35. Lots of nice people here. Went to bed sharing the flat with two Latvians, woke up and the place is now [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting on a balcony, somewhere in Oslo.</p>
<p>Yesterday I arrived at Oslo airport at 18:30, managed to get to the apartment I&#8217;m staying around 19:30 and was whisked about to a restaurant around 19:35. Lots of nice people here. Went to bed sharing the flat with two Latvians, woke up and the place is now filled with Danes. Sometimes I wonder..</p>
<p>Also, if you ever have the opportunity to eat the special kebab at noah&#8217;s ark. do so!</p>
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			<wfw:commentRss>http://www.the-cow.net/2009/04/norway-day-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Cliché</title>
		<link>http://www.the-cow.net/2009/03/cliche/</link>
		<comments>http://www.the-cow.net/2009/03/cliche/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 08:35:43 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[clichés]]></category>
		<category><![CDATA[crap]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=480</guid>
		<description><![CDATA[On tonight&#8217;s &#8220;you sort of had to be there to get it&#8221;: Alvan: Listen, all I&#8217;m saying is that clichés aren&#8217;t all bad Spikey: Hear hear, people who are looking at things through a black and white filter, skin deep will go &#8220;Argh, another cliché! This ain&#8217;t original! It&#8217;s POOP!&#8221; And then I&#8217;ll be all [...]]]></description>
			<content:encoded><![CDATA[<p>On tonight&#8217;s &#8220;you sort of had to be there to get it&#8221;:</p>
<p><strong>Alvan:</strong> Listen, all I&#8217;m saying is that clichés aren&#8217;t all bad</p>
<p><strong>Spikey:</strong> Hear hear, people who are looking at things through a black and white filter, skin deep will go &#8220;Argh, another cliché! This ain&#8217;t original! It&#8217;s POOP!&#8221; And then I&#8217;ll be all horrified by their simplistic views and will have to fight with them about it.</p>
<p><strong>Alvan:</strong> Clichés are Clichés because they&#8217;re things that have been proven to work.</p>
<p><strong>Spikey:</strong> So say we all.</p>
<p><strong>Alvan:</strong> Of course, it boils down to how you use them. The situation and presentation.</p>
<p><strong>Spikey:</strong> So say we all.</p>
<p><strong>Alvan:</strong> And there is nothing wrong with a guy wearing a dress.</p>
<p><strong>Spikey:</strong> Providing one can stop the sniffage of glue on the correct date.</p>
<p><strong>Alvan: </strong>So say we all.</p>
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		<title>Balancing Things Out</title>
		<link>http://www.the-cow.net/2009/02/balancing-things-out/</link>
		<comments>http://www.the-cow.net/2009/02/balancing-things-out/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 16:25:55 +0000</pubDate>
		<dc:creator>Alvan</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[printers]]></category>

		<guid isPermaLink="false">http://www.the-cow.net/?p=250</guid>
		<description><![CDATA[On one hand, I managed to get my father&#8217;s printer working and he&#8217;s happy. On the other, I just heard my godmother had died.]]></description>
			<content:encoded><![CDATA[<p>On one hand, I managed to get my father&#8217;s printer working and he&#8217;s happy.</p>
<p>On the other, I just heard my godmother had died.</p>
]]></content:encoded>
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